To summarize, the DKC came to my class and talk about audio visuals and how should we plan to construct it.
Internet of Things across 24 hours
When I wake up to start my day, I usually get on my iPad next to my bed and scroll through TikTok, YouTube, Discord, etc. Also, in the morning I opened my refrigerator which had an ice maker and a water dispenser into one and also the fridge has an alarm where I leave it open or partially open, it will signal an alarm telling me that I left my fridge open. In the afternoon, I scroll through my phone and looked at Instagram, Snapchat, TikTok, and other social media platforms with passiveness.
I later put on my apple watch and use to keep track of the time and occasionally check for notifications that pop up and later removed it when I about to go to bed. Lastly, I have air pods with my phone that I use mainly for listening to music and sometimes to watch videos in a public space and I use it with pride because it takes away distractions I don’t want to encounter. Following that, I lay down in my bed with my phone and would sometimes watch TV all relaxed with my phone next to me and then went to sleep.
Online Gaming Communities
Hello, this is introduction of the audio I have shared to you guys, it is about the digital culture of online gaming communities and how we as people or gamers in this audio have technologically evolved from playing the Nintendo DS to playing on a variety of devices and the development of Esports. I also mentioned the behavioral aspect of those communities such as toxicity and harassment because it’s a topic that isn’t really talked about a lot with association of gaming communities and I wanted to dive in more into it.
Hyperlink to my sources: What is a Gaming Community and How to Build One (metaengine.gg)
71 Best Gaming communities to join in 2024 (thehiveindex.com) (Example of gaming communities)
Wall-E and a digital future
The future of humans and technology can be a very scary reality for some people and I watched movies about what a digital future could look like with the technology we currently possess. The movie that I picked to watch about this is the Disney and Pixar movie, Wall-E, and it’s about two robots Wall-E and EVE and they’re the only robots left on Earth and the movie is about them navigating Earth. In the beginning of the movie, there was the opening scene when the Earth appeared and when it zoomed in, there was a lot of trash covering like half of the planet and it looked like a wasteland almost if the humans deliberately abandoned the planet and migrated somewhere else. Then robots including Wall-E himself were tasked to clean up the Earth and for some reason, he is the only robot left on Earth and unfortunately felt lonely because of that.
Mostly like from the humans, they sent a robot called EVE to examine any remaining life on Earth and Wall-E has an interest in her. The film depicts a scenario where the Earth has become a dystopian, messy, polluted place and was laid waste by the same technology humans have created which eventually made the Earth almost impossible to rebuild. Even the Earth’s atmosphere is polluted by the trash and the broken satellites surrounding its orbit depicts the trash we as humans may not be able to clean up.
Also, there were scenes inside the spaceship where the humans appear to be very out of shape and presumably had no exercise for years. What Wall-E is showing about a digital future is that technology might become so advanced that we as a society could become very lazy and unable to do any basic physical activity. For example, there was a scene where the captain of the ship woke up and had robots do almost every basic task instead of him doing it himself. Additionally, on a side note, the captain was able to control the day, weather, and time such as switching afternoon to daytime because he forgot to do the morning announcement. We could have a digital future where we can absolutely control everything and make anything what we want.
Audio Recording about Friday’s (10/4/24) class
This recording is about the content that I learned about audio projects with the DKC on Friday, October 4th.
